Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey

This shot was about building a greenhouse in the desert. A static shot with slight camera push in. // 3D (modeling, texturing, lighting, layout, camera) done in XSI. // Matte painting sky done in Photoshop. // Final comping in Nuke.

This can be seen in Season 1: Espisode 12: The World Set Free.

 

Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey

This was done in collaboration with our team of modelers, technical directors, matte painters, compositors. // My responsibility was hard surface modeling. // Software: XSI

This can be seen in Season 1: Espisode 12: The World Set Free.

 

Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey

This was done in collaboration with our team of modelers, technical directors, matte painters, compositors. // My responsibility was hard surface modeling. // Software: XSI

This can be seen in Season 1: Espisode 12: The World Set Free.

Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey

This was done in collaboration with our team of modelers, technical directors, matte painters, compositors. // My responsibility was hard surface modeling. // Software: XSI

This can be seen in Season 1: Espisode 12: The World Set Free.

Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey

This was done in collaboration with our team of modelers, technical directors, matte painters, compositors. // My responsibility was hard surface modeling. // Software: XSI

This can be seen in Season 1: Espisode 12: The World Set Free.

Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey
Cosmos: A Spacetime Odyssey

This shot was about building a greenhouse in the desert. A static shot with slight camera push in. // 3D (modeling, texturing, lighting, layout, camera) done in XSI. // Matte painting sky done in Photoshop. // Final comping in Nuke.

This can be seen in Season 1: Espisode 12: The World Set Free.

 

Cosmos: A Spacetime Odyssey

This was done in collaboration with our team of modelers, technical directors, matte painters, compositors. // My responsibility was hard surface modeling. // Software: XSI

This can be seen in Season 1: Espisode 12: The World Set Free.

 

Cosmos: A Spacetime Odyssey

This was done in collaboration with our team of modelers, technical directors, matte painters, compositors. // My responsibility was hard surface modeling. // Software: XSI

This can be seen in Season 1: Espisode 12: The World Set Free.

Cosmos: A Spacetime Odyssey

This was done in collaboration with our team of modelers, technical directors, matte painters, compositors. // My responsibility was hard surface modeling. // Software: XSI

This can be seen in Season 1: Espisode 12: The World Set Free.

Cosmos: A Spacetime Odyssey

This was done in collaboration with our team of modelers, technical directors, matte painters, compositors. // My responsibility was hard surface modeling. // Software: XSI

This can be seen in Season 1: Espisode 12: The World Set Free.

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